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(1 edit)

At first, I was going to comment on the lack of story and gameplay, but seeing as how the game was done as a final exam for a gaming class, I can see how story and gameplay weren't important as being able to simply program and develop a game.

That said, there's not much to Outbreak other than graphics and ambiance. You do get a bit of uneasiness (at least, I did) because of the interior of the house, lack of ambient sound, and lack of lighting. These "lack ofs" blend well together to create an anticipated fight-or-flight response because you feel like someone (or something) is around somewhere. 

A couple of things I can critique is the absence of in-game instructions and inaccurate Itch.io description. As I mentioned, there isn't much of a story, but the Itch.io description stated the protagonist lost a son, whereas the game suggests it was a daughter. This has nothing to do with critiquing the game, rather the inaccuracy of the description on Itch.io; I was just a bit confused during the video. The developer could've also added a quick look at controls and instructions in the game. I only realized after playing that doors could be opened by simply pushing them instead of pressing a key or the mouse button. Had this been shown in the game instead of described in the description on the Itch.io page, I would've uncovered more of the house and seen the daughter and wife sleeping on their beds. It's ironic how I picked up on the inaccuracy in the description about the son yet I somehow ignored the control instructions.

If you want something short on your channel or to play, or something to fill time for a 3 Scary Games compilation, Outbreak is recommended.