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Really like the art style in this one -- super unique, and fits the chilled-out ambiance of the game well. The gameplay was solid and felt pretty good to control,  but I felt the difficulty ramps clashed against the chill vibe that the game seemed to be trying to set. Parts like trying to dodge the hoes and jumping across the river on the lilies had me dying quite a few times, and having to read a text box and choose a spawn point broke the flow of the game for me personally. Having text only appear when a plant grows at your death point would've helped the general flow of the game, but that's just my personal opinion.  The seed character is super adorable, by the way, and the rest of the game was really polished.


Overall a great submission and impressive for just 72 hours! Really nice job!

Thanks, we thought about removing the dialogue at later death but out of time. The difficulty of the game is definitely something we should consider next time! Thanks for playing your game looks unique too!