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Thanks! Very good point on the missing items. At this stage, all the groceries are randomly generated. I actually encourage players to refresh items by themselves throughout the playing. But I also tried to increase the possibility of the target items but it needs a bit more tests. But when I have time to make a post-jam version, I might reduce many of the random elements. Instead, I would make many certain levels which might have different customers, different goals, and different environment.