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the movement, visuals, animations, music, audio and boss fights was stunning, the DNA mechanics fit the theme very well, the fight was fun but I was hoping a sort of megaman x series kind of fight, really like how you can choose to fight the boss at the start but it will be impossible, the story was nice and simple, just add more DNA like one when you get shot from a distance you can parry or block attacks or when you get kill from flying enemy you can shoot, maybe when dashing when the monster where too fast so you can fight more bosses, this really feels like megaman x when you have to defeat all the boss maverick XD

good game :D

damn!! I will have to re compose all the music based in manami matsumae now! Hahahaha 

Thanks for your words!!

oo, thanks for the powerups suggestions! We purposely kepts the amount of powerups small so we didn't overscope, but it definitely would be cool to add more powerups. The issue is that each adaptation uses visual real estate on the character, so that kind of limits the amount of powerups we can put in unless we think of a work around