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(+1)

At first, I thought the idea of an RPG where you kill yourself was kind of dumb. Then I levelled up, and realised that it got harder to grind as I got more HP. That was neat.

Given how unintuitive trying to kill yourself is, I think you should add a delay between your action and the enemy's. Because they happen simultaneously, it looks like you're hitting them, and it takes a while to notice that you're damaging yourself.

I liked the art style. Kind of reminds me of Realm of the Mad God.

thank you for the constructive critisism! I really apreciate it!