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Nice game! It was a pretty simple concept, but it worked well and the puzzles were well designed around it. There were a few bugs though, but nothing gamebreaking, so that was alright. I liked the graphics too, especially the background of the level - it used a really pleasing colour palette, so good job. The sounds were alright as well, although most of them came out of only one speaker which may or may not be intentional, but it was a little annoying regardless. Still, it was a fun game, so great work on it!

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Orange and yellow are my favorite colors so I'm really proud I pulled that off.  If you can list out some of the bugs that would

I have to pay more attention to the audio problems. And I should test with headphones/earphones too.

Thank you for the wonderful feedback!

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Hey, so a few of the bugs I noticed:

  • If you use the level select screen, it sends you back to level 1 instead of the next level after finishing
  • You can get stuck walking across a pile of your corpses (play level 3 and just hold right to see what I mean)
  • If a corpse lands on you, you can't move anymore, which can be an issue on level 7
  • The music didn't loop for me, so I only ended up hearing it once
  • The death counter didn't reset or decrease on restart, though maybe that was a feature

Obviously they're all minor things that don't affect gameplay all that much, and it's still a well polished game for a jam, but if you're looking to fix some of them then there you go!

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Ooh thank you!

  1. I have to look into that. Scene management isn't my forte.
  2. Yeah... I've tried to fix it, but would end up with even more problems. Probably something to do with collissions.
  3. Yup! Honestly it should kill you. I decided to keep it cause I thought I could use it as its own trap. 
  4. Yes... I should fix that.
  5. Just like number one! I need to get the hang of them Global Variables. I had a decent project structure until I got to UI and menu stuff.

Thank you! I'll try and get them fixed post jam (along with another set of levels incoming) Thank you!