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Great game! I loved how light was one of the main mechanics of the game and it really helped make the failures still feel like progress, so good use of the theme there. The different names and death descriptions were also very nice, helped add variety to the gameplay - although having to walk all the way back from the beginning did get a bit repetitive, especially when falling into the same trap twice :( The graphics were great though, really fit the aesthetic of a forgotten temple with the hidden artefact inside and the sound was nice too, especially the gentle fire crackling - very relaxing for a game about dying over and over. This was a really enjoyable game overall, and one of the better uses of the theme, so great work on it!