Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

This is so funny, I wasn't even familiar with the term "prisoner of conscious" until yesterday, and I just discovered this game today!

The visuals are very nice. I find it so easy to forget that sometimes the best games are minimalist and don't need a lot of color. I don't know why I don't try to do this myself, maybe a part of me tells me that it is too easy because I'm an art major and I can do better. 

The music is very nice, (bonus points for making it during the jam).

In terms of creativity, I would say that multiple endings have been done before and isn't very original considering that its just a different wall of text each time you finish. Normally I would have left it as just three stars, but you saved the game by changing the gameplay depending on your actions which is a nice touch, and the monochrome green setting and the background story on everything works very well on the surface level so I have  to make it a five star rating.

I feel like I have said this way too many times on other peoples game, I'm probably guilty of it too in a way, and I'm not really sure how to word it properly here. In terms of "Failure is Progress" you definitely  DO meet the criteria of the topic story-wise, but do you meet it in terms of gameplay? If every action you take is a failure, than what is the point in trying to win? Do you see what I mean? Maybe that's just me though. I'm kind of torn between the fact you did a great job making it an emotional experience, and the fact that regardless of which path you take, every action is a failure and that you don't really progress on the mechanic level, so I'm just going to leave it as four stars.

Still this is a great game jam game, definitely one of the best on the entire jam. Highly reccomended.

(1 edit)

Thank you so much for all of that feedback! Everything you said is valuable!In terms of “Failure is Progress”, I chose the sub heading theme “Mess with winning and losing” there is a design brief in the description of the game for more info. Thanks again for playing and taking the time to leave that feedback!