This is so funny, I wasn't even familiar with the term "prisoner of conscious" until yesterday, and I just discovered this game today!
The visuals are very nice. I find it so easy to forget that sometimes the best games are minimalist and don't need a lot of color. I don't know why I don't try to do this myself, maybe a part of me tells me that it is too easy because I'm an art major and I can do better.
The music is very nice, (bonus points for making it during the jam).
In terms of creativity, I would say that multiple endings have been done before and isn't very original considering that its just a different wall of text each time you finish. Normally I would have left it as just three stars, but you saved the game by changing the gameplay depending on your actions which is a nice touch, and the monochrome green setting and the background story on everything works very well on the surface level so I have to make it a five star rating.
I feel like I have said this way too many times on other peoples game, I'm probably guilty of it too in a way, and I'm not really sure how to word it properly here. In terms of "Failure is Progress" you definitely DO meet the criteria of the topic story-wise, but do you meet it in terms of gameplay? If every action you take is a failure, than what is the point in trying to win? Do you see what I mean? Maybe that's just me though. I'm kind of torn between the fact you did a great job making it an emotional experience, and the fact that regardless of which path you take, every action is a failure and that you don't really progress on the mechanic level, so I'm just going to leave it as four stars.
Still this is a great game jam game, definitely one of the best on the entire jam. Highly reccomended.