The game looks great and cohesive, sound is great, it's even fun except is severely hindered by the lengthy dialogue to explain the game. And really not sure it's too fun to just let the hero win because I think you technically don't have to do any attacks to counter him do you... but the combat mechanics are good as they are, even if you don't have the rock paper scissors element.
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Thank you for the honest feedback! Yes I agree the dialog was a bit too slow. Lesson learned let players press something to skip through dialog faster! Actually if you try just standing around and letting the hero hit you, you will automatically dodge the attacks and take no damage. You need to hit the hero with the correct attack right after he attacks you, and then the hero will dodge and quickly counterattack which will hurt you. Its confusing so I definitely needed to do a better job explaining the mechanics. That's a design flaw in my part.