This was a really creative game! The mechanic of dying sending you up and down levels was an interesting take on the theme, and the levels themselves were challenging enough to make good use of it too. Having hints on how to complete some of the levels too was really nice, and it saved a lot of trial and error too, so thank you for adding those! The controls were kind of unintuitive though, since having the keys to jump and grab items next to each other made me accidentally throw boxes around a few times - just using up/W probably would've worked better there. The graphics, on the other hand, were great and I loved the little details too like the running and jumping particle effects - they made things that extra bit more satisfying. I really enjoyed this submission, so keep up the good work!
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Wow, thanks for the huge feedback!! I always like to read and answer to those comments!!
I'm glad to hear that you liked my concept and level design!! Level designing isn't my best skill, so I'm really happy to hear that!!
The hints were added exactly for that reason: because people, when playtesting the game, often got confused on where to go or what to do, and close the game thinking that it was over!!
About the controls, even to i don't personally have that problem (maybe I've just adjusted myself from how many platformers I've played), i understand the issue, but i would prefer a lot more to rebinding the grab key rather than using W/up as jump: I really don't like games where the use those keys as jump, they feel much worst imo :3
Thank you, tho i have to point out that i didn't made the graphics myself, i just used a free tilemap that i found on itch (credits in the description if you're interested)
Thank you!! I'm super glad people are liking my game so far!! I'm very proud of how it turned out, and i'll definitely try to keep up the good work!!