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Great work on this! The art was simple but effective, the premise was really interesting and I enjoyed the boss fight at the end -- thought it was especially cool that you could fight it at the beginning but basically get your ass kicked, definitely makes you feel powerful once you come back with more abilities. The post-death messages were a little too long, especially after you've read the text (a skip button would be nice), and having a better indicator for how much DNA you had would've helped as well.

This are just small details though. Overall a really solid entry! Good job!

Im glad you enjoyed it and you are definitely right that you should be able to skip the death screen but I don't get the point with the DNA . There is a big counter on the screen. I wouldn't know how to make it more clear.

Ah that's my bad, I see it in the top-right corner. The confusion came from having half of the DNA strand be black -- since a lot of the terrain is also black, only the green pops out whenever you have any sort of ceiling above you, so in the beginning of the game I didn't know what the icon meant and didn't notice when it changed (since you grab it and then are expected to die right afterwards). Maybe having it flash white when you pick up a strand to draw your eye to it? It's not a big problem or anything, just my first impression from playing.