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(+1)

The story parts of this were great. I liked talking to the gods, and the bit with the little girl demon.

The combat was very grindy, and none of the weapons I found were better than the basic fireball. Lower HP values would be good, so players can spend more time on the more interesting parts of the game.

I like the idea of sacrificing yourself, then getting back to the body to recover your stuff. That's a cool take on the theme.

the fact that you didn't find any better weapons surprises me, as the weapon generation code is very generous (but it might also just be that the basic fireball is OP, wouldn't surprise me)

The combat in general isn't something I am happy with. It doesn't offer any good choices. Sadly, time wasn't on my side and I needed something that gave a reason for the altars to exist :(

I'm happy that you liked the story though :)

(+1)

Having tried to develop turn-based combat systems in game jams before, I know exactly what you mean. Hence the advice to lower the HP values. The combat doesn't have to be great, so long as it's brief.