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A very clever idea of using rock-paper-scissors mechanic for a real-time "fighting" game.

I quite liked the sounds, you did a good job with picking them!

As others mentioned, the game needs a way to skip the tutorial, or the tutorial itself should be more interactable instead of just an empty room.

I see why you implemented dodge that is activated when you just do nothing, but it just makes it harder to lose. In my humble opinion, if the "player" had better AI it would be more interesting to fight.

Overall, nice job! The idea of being the villain is not unique but the idea of counterattacks is very clever!

Thank you for the feedback! Yes I agree the current ai (hardly even deserves the name haha) could definitely be improved. The way it is now I think is a bit too random. I think I will update to at least make sure he attacks in the direction of the player because I don't like when he just attacks the wall. I might also look into adding a couple more states into his movement or something so he is more reactive to the player. Anyways now you got me thinking of all kinds of  ideas so thank you for that!

I'm glad me feedback was useful!