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(+1)

Thank you for playing and the super feedback!

I think you touched on an important topic here which is the game should let the player feel like they are mastering some aspect of the game. In its current state, there is no skill involved so you don't get that satisfaction of clearing a level. But I think I could keep it random and still introduce some skill-based navigation around the grid.

 To keep with the theme of messing with win/lose conditions,  the "walking outside of the map" is actually part of the game. I wanted to turn an action that leads to a game over in most games (e.g. falling off the edge) to be a way to actually win the game with the highest score. If you stay out there for too long you also die. I should find a way to let the user understand that they're not breaking the game when they walk out, either with a prompt or with platforms spawning under them. 

the double win/lose screen is definitely a bug though :D 

(+1)

lool. The bug occures when I was losing, I somehow got the winning SFX and this abomination of cards.