My view for the game was for the player to let it figure it out on their own (a puzzle/platformer): it's part of the fun. The thing is that i've tried to get two different types of audience, and i didn't do a good job ad balancing out that aspect: Some players prefer the platforming part more, while some players prefer the puzzle isntead (the puzzle aspect is kinda got lost when i addeed the hints, but trust me it's still here...)
But i've seen that some players are still confused about the first section. I fouced the hints only in the late game, because that's the part that i've seen that was frustrating to the player (the first part was hard, yes, but not frustrating that it needed hints). I should have put some hints at the start too... :3
Thanks for sharing with me what do you think of that part !! I'm happy that, even if the first levels were a bit too hard for your liking, you still found the difficulty okay and the game enjoyable!! (^D^)