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My issue was I had hardware acceleration disabled, which prevents the game from working because Pixi cannot use WebGL. It might be prudent to include the legacy 2D canvas fallback, or detect the error.

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That could be it, I thought pixi would handle that automatically. Hopefully that should be the main issue then.


Edit: Could re-create the issue thanks to your tip, got lucky that there was a pixijs update a few days ago which provided a automatic fallback so it took less work than I was expecting 😅