Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Picking and throwing the bodies is very awkward, why did you separated the the pick and throw button?? Sometimes i just wanted to throw a body, press the E key and nothing happened... And talking about that...


It took me 20 mins to understand how to pass this room (and btw i discover it by mistake), How in the world was i supposed to guess that my corpse can outright deflect a big falling volcano?? The falling "stalactite" should have been a lot smaller if you wanted to guess me that, or at least an indication... 


Another part not-so intuitive: this puzzle you're supposed to take the corpse from the button, hit the reset button use the corpse that i have in hand to clear the falling "stalactite" and then pick up the other corpse as a step to make the jump, but how in the world the player can figure it out that. I'm assuming (or at least, i hope this is the case) that you wanted the players to use the "stalactite" to kill themselves, then take the corpse from there and continue the puzzle, but if you try to do that the "stalactite" just kills you instead

(this part is also really hard to do, plus a bit glitchy, but i can let that slide since it's the end)


(Also i found this bug, and this room is very hard too... :3)

Ok here's my feedback:

  • The art is OK. The music is very Good
  • The player feels slow, and the player controller could be improved
  • I'd like to see dust particles when i walk/jump. 
  • Keep the pick/throw mechanic simple: make it one button
  • Also when i release a body it instantly falls, like it was made of steel or something... Make it a more realistic throw
  • The rooms weren't intuitive, hard and overall not super well designed...
  • Also the room (especially the tutorial ones) feels more like a mechanic showcase more than a challenge, there are many occasions where i knew what i had to do and didn't feel gratified by discovering the solution
  • Like i said, the volcano, it's wayy too big, fast and gives no feedback when you're close to his falling range. Also it's not intuitive
  • I can't know what is the active checkpoint by just looking at them
  • The game is super short, but it drags for longer that it needs to be...
  • Overall a good game, with many things that could be improved, but still a good game
(+1)

Hey!

- Trust me when I say that making bodies have the same button would make the gam 10 times worse.

- Making the stalactite smaller would make the player be able to just dodge it.

I can't defend myself on anything else. Fair points.

(+1)

Mhm.. Ye, understandable. If i can still give you some feedback...

- ...I'd had made the grab and the throw button more closer (let's say Left and Right Mouse Button), Or at least all on the mouse/keyboard (it's really hard to switch form the keyboard to the mouse just to throw the bodies)

- ...I'd make a reskin of the "stalactite"object: maybe a piece of falling roof, or maybe even a proximity laser that fires you if you get too close. As it is the "stalactite" is only weird and unfair to the player

(+1)

Thanks for the criticism. I appreciate you not just saying "Good game".