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To be honest, some of the levels felt more like busywork than actual puzzle solving, especially the "you can push dead frogs into bombs level". I messed up near the end and then just had to repeat a bunch of moves. Mark Brown has a good video on puzzle design. Don't worry - puzzle design is hard, harder than any other level design.

Apart from that, it's a pleasant game with a unique concept.

Thank you!

Yeah the puzzle could have used a bit more time, and I probably would have added a pull mechanic.

Now I am going to watch the Puzzle Design video