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(+3)

having had time to think about it, though. i wanna address the happy ending to the game. normally, id be fine with it (there arent enough pieces of media with happy endings imo), but seeing the real effects this game has had on real people, i think it could be a dangerous narrative.

just hearing from john's own mouth what hes done in the past and the scale of his delusions and twisted perspectives? im surprised he even got joint custody. and like, im sorry but... ive never heard a story about someone like that who actually ended up changing their ways. in fact, they usually apologize and seem genuinely vulnerable (just like john does) for a very short time before going right back to how they were before. its called an abuse cycle, and this game ends in the middle of one.

im not saying the game is tone-deaf. in fact, sammy's and laguna's situations kinda highlight what im talking about. but the end makes me uncomfortable; just coming to grips with the fact that abuse cycles rely and feed on the hope that "they'll change this time" can take years of therapy. it's why found family is such an inherently queer trope—we usually end up forcing ourselves to break out of it by leaving the johns of the world behind us, and making new & actually healthy connections.

sorry for the long comment. if this game cracked your egg, please keep this in mind, and be careful. you'll figure it out. <3

(+11)

Hey, thanks for playing the game, I wanted to address this bit about the ending in particular. The issue of John's arc actually weighed pretty heavily on my mind before releasing the game. I wanted to try and make it so that neither John nor Andy were forgiven by the protagonist, and to also give the player the option whether to extend any sympathy to them. I hoped I had made it apparent in the writing, but admittedly having any ambiguity on such a heavy matter can lead people to think that I'm excusing his behavior. You're absolutely correct that in real life, people like John don't get better after someone calls them out on their abuse. I didn't want the ending to be perfectly happy and make John suddenly better, or suggest that people in real life would be the same, but I did feel responsible for at least making the game end on a hopeful note in the sense that Alex would be able to eventually make things better for herself. That's why the tagline of the game is "You'll figure it out" rather than "Everything will be okay".

So once again, I apologize that there was enough ambiguity that it appeared I wanted to excuse John's behavior - I certainly didn't intend that, and I really hope that no one took that as the main message from the game. I just felt responsible to give the story a somewhat happy ending on Alex's terms to maybe give struggling queer kids out there some hope.

(+6)

oh hey!! first dont worry i never thought that was ever an intended takeaway. in fact it does actually make me happy knowing you tried to address and work around All That. but i 100% understand your reasoning it's messy and complicated and idk if there exists a perfect way to deal with that without messing with the game's positive message (which is also really important like you said). i think i mainly just wanted to write that disclaimer somewhere, outside of the game's narrative, where people who played it might see.

the number of gender identity crises this game activated is impressive (congrats btw, official game of trans your gender)(this is a joke that isnt how being trans works), and i think that in and of itself is something to be proud of. the longer it takes to figure it out the worse it can be for some folks, and i really love seeing the impact this game had. idk, i guess i just wanna take this opportunity to say thank you (and dont take what i said earlier as criticism on your part even though reading it back it def sounds that way lol)