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General: 

Look and feel:

  • Does the character feel sluggish? Is it fine for the character to feel slow if upgrades will eventually make the character feel better?

The character feels much to sluggish, even with the idea that he will be able to move faster eventually. It feels like there is no way to get to an area and place a tower before enemies are able to get to the base.

Enemies:

  • Can you see the game becoming too difficult? If so how do you think we should balance it?

I can see it getting overwhelming fast if enemies are able to spawn from almost any directions. If the player moved faster out of the gate and did more damage it seems like it would give a lot more understanding of the game and what I should be doing.

  • Are there too many enemies? How many unique enemies do you think there should be?

There are too many enemies spawning right away and I think they have too much health for the damage that the player does at the start even with many upgrades. The number of unique enemies is spot on though. I thought it was diverse and each had its own little mechanic. Perhaps as you progress through the game they will slowly start to appear or after a certain amount of time.

Tower defense side:

Turrets:

  • What upgrades to the turrets do you want to see?

-        I think with the scope of the game that we have. Damage, ROF, and Range are great upgrades for the turrets.

  • Is the firing speed good for the amount of enemies?

-        I would like to see an actual physical projectile from the turret or a little bit larger of an indicator for when it shoots. When its upgraded and you see the health, bar drop on enemies it feels great. When it is first starting it’s a lot harder to tell what it is doing.

  • How many unique Turrets do you think there should be?

-        I think having one main turret and the player should be sufficient.

  • How many Turrets per X path squares of path should there be?

-        I think I should be able to place as many as possible. The only limitation should be how much gold or strategy is involved.

  • Are the turrets’ sliders easy to use? 

Enemies:

  • Is the pathing good for the Enemies?
    • The Pathing is great and feels very natural. They move predictably in a good way.
  • What kind of improvements should the Enemies have?
    • I think they have way too much health starting off the game

Cat side:

Cat:

  • Is this cat chonky enough?
    • Absolutely
  • When shooting with the main cat do you see any improvements? If so, what are they?
    • I miss the 45 degree movement of the character. However I love the design of the cat. Very cute. VERY CHONK.
  • Is the movement of the cat coherent?

Yeah he moves in a normal understanding way. For a cat with a gun.

  • How are the cats movement? 
    • Way to slow at first even with the idea that he will gain speed overtime.