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(+1)

I liked the art, looks really polished. The controls felt pretty nice, a bit slippery in places but I think that was just physics issues that are hard to nail down in a 72 hour jam so it's not a big deal. The bodies rolling drove me CRAZY, it was so frustrating needing to position the body perfectly on the hovering button or it would roll off. I think maybe those buttons in the air could have a lip so the bodies stay on, or maybe bodies could stick to buttons more than on the ground? I know the bodies rolling is an important part of the physics for e.g. stacking them in the last level, but I almost ragequit when my body rolled off the floating button for the third time.

Overall, nice execution of the bodies-as-props concept, definitely one of the better takes on that idea I've seen.

Thanks! If I'm gonna keep working on it, that's one of the first things I'll try to fix.