I liked the art, looks really polished. The controls felt pretty nice, a bit slippery in places but I think that was just physics issues that are hard to nail down in a 72 hour jam so it's not a big deal. The bodies rolling drove me CRAZY, it was so frustrating needing to position the body perfectly on the hovering button or it would roll off. I think maybe those buttons in the air could have a lip so the bodies stay on, or maybe bodies could stick to buttons more than on the ground? I know the bodies rolling is an important part of the physics for e.g. stacking them in the last level, but I almost ragequit when my body rolled off the floating button for the third time.
Overall, nice execution of the bodies-as-props concept, definitely one of the better takes on that idea I've seen.