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How does the pacing of the game feel, is it too fast or too slow?
-> The pacing was very nice, very stress inducing and makes the fast-paced feel of the game and the rush to fix everything in time very nice ^^

In what ways might we be able to improve the challenge and the 'hectic-ness' of the game beyond the difficulty of the modules and timing? -
> The levels at the moment are quite barren, as there are no obstacles in any of the room to hinder your way. More obstacles would be a good start, and then maybe some different fixing mini-games?

Do you like the current module?
-> yes, very satisfying click at the right time that feels very in line with this sort of game

Would you like to see Ernie have abilities/upgrades and if so what would you like to see?
-> Yes, maybe an autofix ability you can pick up in level? That'll save you playing one of the minigames and get to the goal faster

Game breaking glitches/bugs?
-> None that I noticed! Another good installment of the game, a little more well put together is a bit less full in terms of props and such. Good job!