This game feels really professional and polished. The juice is really good, it feels good to play. I found myself getting frustrated with how it works with death -- the idea that a death can be good or bad by enabling or blocking your progress it cool, but the problem is a misplaced body can force you to restart a run that took 10 or 15 deaths to reach that point, which is really frustrating. In a normal platformer dying isn't a big deal since you just restart and need to rerun the level once, but here you have to rerun the level 10-15 times placing your body just to get back to the point where you were, which kills the momentum. Not sure what the right fix is, and your game isn't the only one with this idea that has this issue, but it did annoy me here, I think more than on other games just because this game is so polished and feels good to play in every other way.
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Thank you for your feedback! I agree, I've gotten other feedback similar to this and I'm not sure what the right fix should be. Possibly a checkpoint system that respawns you in a new location if you get far enough? Well, if I keep brainstorming I'll find the best solution sooner or later. Thanks for playing! Hope you enjoyed it :D