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The artstyle of this was pretty cool, very simple and cartoony in a good way, and the idea of a ranged character and a character that rolls around was a pretty neat dynamic. In terms of design and polish I did have some issues however, with the biggest one being the fact that I never felt like I really needed to use the ball guy at all, with the gun practically doing all the work, taking away from the whole teamwork dynamic that you're trying to push. I also has a lot of instances where the screen would tear while moving, which made things look quite unpleasant at points. I personally also think that the gun doesn't really fit the aesthetic of anything else in the game,. from the setting to the artstyle, which took me out of it a bit. In any case, there's a solid foundation here that could definitely be improved with some more attention to level design, along with ironing out the bugs.