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Can I please have more detailed feedback. I do not like feeling bribed to rate someone else's game.

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I've rated your game, which is what matters, the comment was optional. 

I don't understand why people give reviews of jam games. They are rushed, incomplete and often random. The goal being to work on skills and learn something. The bonus: maybe be known for your project at the end. 

You could have asked for more details, but saying that you feel bribed is just, oh boi... I've told you you did good overall, and I've told you my specifics points, which are maybe common, but hey, there's nothing much else to say. Just watch my history of comments, kind of all the same, but you're the only one not happy.

So if you're conscious of what you did with your game, just take the good comments, give back, and work on your updates. 

If not, well, delete that message and stay high up above among the gods where you were before my comment forced you to go down a little bit to interact with a mortal being ☺️

I was not hating anyone's game was trying to help them improve and you may not realize this but just saying a game is good then asking them to play your own makes people feel bribed or that you're dishonest. I like the rating but i really like detailed feedback on how to make it better

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Here's the story:
There's a lot of things that are not like I wanted in my prototype. But I have learned so much.  Among other things during 5 days, I've written a 338 lines script in one night just to manage the 3 stages of my boss. No copy paste, no tutos, no nothing. I'm coding since 4 months and damn I felt like I did this my whole life. And you know what some people said? "Your boss doesn't move", "it's boring to just click to shoot a fix target". You know why? Because time. They couldn't pass the first stage and see changes because time. If i had the time to fixe the colliders issues, and the UI design, they would have had a whole other experience without touching the way the boss act. So what people say isn't what is needed to make the prototype of a jam better. It is just time. 

Here's the point: If you want your prototype to be better spend more time on it. Jams, like everything else, are for you to skillUp. The rating that comes after may gives you satisfaction and/or extra motivation to go forward, and free marketing can be helpfull, but that's about it. It's about you the whole way. Even making games it's personnal actually. At least I think so. The best games are not made to please people. They are the ones made with integrity by people who loves challenges and adventure. Those are the games that make you feel something beyond the gameplay. So according to what reasons you are here I can understand how you reacted, but the reasons why you are here, are not the reason why the jam is. 

If you don't want to rate my game, don't.  It may be a personnal development tool  disguised as a competition, it's still a competition. Or you compete or you don't. You wanting something else is an entire different story.

And if you want an other story here's one:

I have downloaded, played, and rated 79 games. I was always fair in my ratings and always kept in mind that it's a jam and i'm playing prototypes, what most people seems to forget and talk about it like they are freaking AAA games on steam. Anyway, you know how many people rated my game back? Well, 30. 

2000+ devs, 79 ratings, and just 30 ratings back for a prototype that I skipped sleep for it to happen. 

I never wanted to comment or to have comments. I really don't care about it. But I forced myself to write at least something nice after rating for a simple reason: you all had the same experience than me, and you deserve to know that your prototype has been rated and will have +1 chance to get to the 20 rates needed. That's the end game of the jam process and that was my mindset. But I quickly realized that very few other had the same. So I've started to add a line down my comments to remind people that it's basically the rules of the jam. It's not about "if you comment well I will rate yours". It's about making the process happen and see all the prototypes good enough go to the next stage fairly. 

I understand your point. I do not think of games from a AAA game perspective(if I did my ratings might have been higher.). I want to help people improve, I give them my view of the game and how I think it could be better. Just knowing what is good is not enough to help someone. Just knowing what is bad is not enough to help someone. Sometimes even telling both is not enough. The point of a jam is to have fun and try and improve. Learn what can make your games so much better. Sometimes people can see what you can't. remove the dishonest reviews and look at the ones that are honest and constructive. learn then improve, instead of struggling to do it yourself. I get your point, but I do not feel like it is 100% accurate. Not everyone does these for the same reason. The jam is not made just for improvement, but to improve and have a fun time doing it.

Not sure you got my message. Never said anything about people doing it for the same reasons, quite the opposite. Anyway, take care.