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This is a game that I definitely think could do with a bit of touching up, especially with how you introduce the mechanics, as the first level was quite a bad impression in the way it showcased a lot of flaws with the game. Swapping characters for the first time felt really jarring, as the transition is instant and gave no real context that moment on where you were positioned in relation to the other character. The collisions were also quite strange, being unable to push a crate over the other one in the first level, which was quite frustrating. I also found that the game overall required a lot of precision in places to a cumbersome extent, which detracted from the puzzle elements of the game given the focus on executing tight jumps in some locations. That said, along with the central mechanic being fun, I also really enjoyed the aesthetic this had, and I found the boost jump to be especially fun to do properly. Overall, while there are some issues I had with this, it was quite cool and I'd be interested to see how the game goes from here.

thanks. I'm still developing this game, i made a new spritesheet. this is diffrent from thegame jam which is one bit spritesheet.