How does the dial feel, is it intuitive
Yes it clearly shows what I can and can't detach
* How does the arm throw feels? (Trajectory, Gravity, Distance, Strength)
I think the arm throwing is broken for me. If I detached my hand
Ok I figured out how to throw my hands. I think that gravity should be a tiny bit stronger, and that we should be able to throw farther. I think the power fall off was a bit too much too, as in half charge would throw much less further than the full charge throw led me to believe.
Also, please make it more clear how to throw. Maybe just explain it on the game page?
* What do you think of the scenery?
I liked the background scenery. The foregrounds seems rather bleak to me, but that's probably intentional. I think the parallax effect was too strong.
I think the idle animation was a little intense, and I'm not sure how to pick up my parts, or if they can be picked up. I'm excited to see the next puzzle you guys come up with!