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Yea I think for the spring enemies it is hard for the players to get ahold of their AI because they're never on screen because they bounce so high. So we can't really adapt to their trajectories since we can't see them unless they are on our face. The AI you made seems cool though, and it seems like it would work if the players could see the springs the whole time and if they were a bit slower!

Thanks for responding with some helpful info!I have been having a hard time wrapping around how to get shaders to do what I want, so I've been putting off learning them. But I think it is time to just study it until I understand. I'll look up shader graphs thanks for the tip