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(+1)

The dialogue is pretty fun. I kind of like the visuals reminds me of playing far too much Candybox. Kind of wish there was a little more interaction in the dialogue itself. We get to make gameplay choices but there's very few story choices or at least initially. Which means there are large amounts of text where we have no input. Cool idea though and good character writing.

(+1)

If I had more time then I would've added more ways to change the story. Sadly, I only had enough time to write 4 events or so. 1 of which is used to explain the mechanic and another is the intro. So, not much story left to branch in :(

I do plan on extracting the systems I used and polishing them a bit. It was fun to make a game like this, so I will probably do it again. But then without having to do everything from scratch and also hopefully including images and a better combat system.