It's like a super tense version of pacman. Wish there was a little more sound to regular movement. But I love that it's still doable without dying, really gets the theme and doesn't become a game about dying for dyings sake. The lighting effects are really cool and it's amazing how you've made what looks like the letter A into these super aggressive roaming packs of dogs. I'd find myself tucking into corners hiding from them. Super tense with real responsive controls.
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Thank you for your feedback!
'a super tense version of pacman' -- YES!! That's what was exactly in my mind while I was playtesting the game. I guess the game would have been more satisfying if we implemented some kind of 'the predator becomes the prey' mechanic, like Pacman's cherry.
Anyway, your comment is much appreciated ^_^