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It's like a super tense version of pacman. Wish there was a little more sound to regular movement. But I love that it's still doable without dying, really gets the theme and doesn't become a game about dying for dyings sake. The lighting effects are really cool and it's amazing how you've made what looks like the letter A into these super aggressive roaming packs of dogs. I'd find myself tucking into corners hiding from them. Super tense with real responsive controls.

Thank you for your feedback!

'a super tense version of pacman' -- YES!! That's what was exactly in my mind while I was playtesting the game. I guess the game would have been more satisfying if we implemented some kind of 'the predator becomes the prey' mechanic, like Pacman's cherry.

Anyway, your comment is much appreciated ^_^