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(+1)
  • Is there a specific reason the lighting works the way it works? It feels a bit odd having lights go on or off this way
  • Item pickups from enemies could be more visible
  • That dash skill feels kinda hard to control

Other than that, it was quite enjoyable. The first boss in the tower was pretty tough. I eventually cheesed him after restarting when I had a character that could throw poison stuff and just ran away and tossed poison at him.

Thank you for playing!
>Is there a specific reason the lighting works the way it works?
This is how I cope with 8 lights limit in gamemaker.
>Item pickups from enemies could be more visible
If glowing animation is looped it looks a bit strange, I'll see what I can do with this.