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(+1)

I understand. You were using unity if I'm not mistook. The way the player controlled, it felt like you were using a rigidbody. However if you'd like to get a tighter feel to your game, I'd recommend using a player controller.

It'll take a little more time to figure out how, but you'll have more control over the jump arc, and the player controller doesn't have issues clipping through walls.

Thanks for the tip. I'll try to improve the game as soon as possible :)