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Thank You!

Unfortunately, when I test the WebGL build using a local server, the loading stuck at 90%-ish, and when I look at the console it says something like "unityFramework is not defined". I'm not sure how to fix that, so I leave the WebGL build.

(1 edit)

Nevermind, did a build again and it randomly fixes itself. Really weird since I've build the WebGL so much before submitting. I'll upload the WebGL version!

Nice to hear that! Honestly you should make a post jam version, the game has a really good vide and will suit perfectly on mobile with more levels / mechanics. 

I'll definitely try to extends the game later, but not now since I'm very busy with works lately.