Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits) (+1)

This game went from chill to incredibly difficult. I'd love to see the devs post a video of them getting up to a stable gamestate from the start so I can see how in the heck one's expected to get the hammock in time to avoid dying of sleep while also not starving and/or dying of thirst. 

That and double sharks can attack the same square at the same time, which I can't see any reasonable way to stop. 

(+1)

We tuned the difficulty in the latest patch just a moment. Sorry for your bad experience :(

And it is implicit that larger ground will atrract more sharks. 

(+1)

Thank you! After the most recent patch I no longer have any trouble getting up to a stable living state!


One thing that's a little bit concerning is that now Seagulls are littering my landscape. Maybe a "dump it into the ocean" option might be nice for excess feathers as I don't exactly need 30 hammocks.

(+1)

Yeah, we did consider to provide survivors a option to dump any pile into the ocean (sometimes, if they both carries a pile, meanwhile, there is no empty land to put piles on, they just get stuck). But for some reasons, it will be added the next update. :D