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I like the game and it actually reminded me of my own with grid based movement. Pretty clever idea and you had many very clever puzzles there. Just enough content. Maybe you could have used some time for polishing instead of level design but that wasnt big issue. Bigger issue was that you cant hold to dircetion to move so i needed to press every single step and it was annoying(and im saying this becouse it was one of first things i prioritized on my own grid movement) but yeah gamejams are learning experience so dont worry about it. Also step count at end was nice