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It is hard to make a procedurally generated game, I know because I actually tried making one before.

I didn't get that far, I came across a point where it was impossible to get any further because a ledge was to high to get back up. I only wished that the game had some kind of progression, maybe a change in room color or new enemies. The game also doesn't have any real way to lose so I got bored really quickly.

I could forgive all that if the firing rate for the character wasn't so slow.

Sorry for that, I messed up the in game time, so that everything takes longer in the build than in editor :(

Thanks for playing!