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(+1)

So, after sleeping on my bed for an hour to restore all my HP, here I come to review your game:

Simple, fun and understandable approach to fishing. Could be better with the following:

  • Actual button icons on the bottom right instead of just letters.
  • If you could look around before casting.
  • More animations for the fish sprites. Maybe only one or two more would be enough.
  • Hopefully more complex skills or maybe fish "passive" abilities, as currently mashing pull until the fish is tired then reeling, and using your skill as soon as you have a full bar seems to be enough to beat anything.
  • If you wanna be fancy, make the mountain reflections half their y-size, and make them shimmer.
  • If you have a big dick, make it so you can attract fish by pulling in a rhythm before one of them bites, and make them only really bite if you pull while they're close, to avoid hooking fish you don't want to.

That's it, hopefully I'll check out your full game later on!

- Buttons icons for the menu are something I want to do but it's actually a pain in the ass to do in rewired. I'll do it eventually but it really is a pain.

- As for more animations for the fish themselves, I'm not sure what I'd actually do. I feel like I have less than what I could have as well. Maybe an idle animation or something? Most of the stuff comes off in their mugshots, so this is a hard one.

- Yeah, complex skills were not on the books for a one and done 5 minute minigame. I am looking at making a full version, and I already have plans for more complexity there.

- As for the mountain reflections, they're about 75% smaller instead of 50%. 50% looked really wrong. As for animating them, it's not a bad idea. Maybe I should!

- You can already lure fish with a rhythm with blues and yellows to lure them to the goal point easier. You can use this to instacatch blues and yellows. Reds are too fast to be lured without a fight. I think you were talking about something more in line with the TEC system in Breath of Fire 3, but I thought that system was ludicrously complex and unintuitive even though it did add a good level of skill to the game.