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(-1)

Found a bug on the second castle screen, when i pushed one of the rolling boxes and it collided with another it gave me an error reading
runtime error line 528 tab 1
other.stun(other, x, y)
attempt to call feidl 'stun' (a nil value)
In push line 528(tab 1)
in update line 493 (tab 1)
in _update line 45 (tab 0)
at line 0 (tab 0)

Thank you! That bug was found by a couple people. It has now been fixed and should work properly in the current version.