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(1 edit)

Most improtant changes since last DD entry:

WHAT'S NEW
• New traits
• Quest Log added
• Dialog window with NPCs improved
• Equipped weapons are shown on the back (can be turn off in settings)
• New equipment: bags and ammo (infinite ammo, act like a quiver), ranged weapons could be used without an ammo equip, but would do lesser damage
• Character will get extra stat points either perk points for every 5 levels
• New stats "Evasion" and "Clarity" (reduses Energy cost of skills, only for Energy users)
• Perk System, 1 perk point for every 10 levels, 12 different perks implemented
• Added 2nd page for "Skills" window, shows traits and perks
• New power crystals: power strike (windup, STR-red), critial strike (windup, DEX-yellow), fire bolt (fast cast, INT-blue), barrel destroyer (long cast, Pet skill-light blue)
• New 8 quests
• A few quest system improvements
• Notes system
• Clan's Domain (W.I.P.)

CHANGES
• Changes in save system, OLD SAVES WILL BE DELETED (again)! But "Compensation" quest would give some progress as a reward
• Level ups restores health and skill resorce for normal, but only resource for hard
• Elves enemies - hp decreased, exp increased
• Trait "Meteorism" is turned off by default with "Silly Humor" option in settings
• Removed ability to reroll your character in the tower from Restart option due being outdated mechanic, but you still can go to retirement from Camp/Domain
• Faster Rage gaining for Rage users
• Warrior archetype (Fighter) uses Rage Points instead of Power Points
• Trickster archetype (Poisoner) uses Trick Points instead of Focus Points
• Light armor now have evasion innate bonus
• Fighter passive skill improvement Offensive => Dual-Wield
• Removed traits for poison resist and heal power for being not very interesting
• Clan Bonuses: available through character window, no more cost crystals, don't need to visit an npc anymore
• Charge skill: if you have enough Rage you can trigger autoattack on touching your enemy if you didn't use it manually
• Vagabond class passive skill: accuracy => max damage of sticks
• Updated skill description in "Skills" window
• Activating skillbooks unlocks  its skill forever, next characters of this class would automatically get it on certain level
• Sticks are STR-based again, but Vagabond has innate perk that lets you also use DEX for Sticks
• Text notifications on what items you picked up

FIXES
• Cultist Boss on last phase can take 1 minimum energy damage from burning
• Fixed problem of autoscaling on displays with height over 768 pixels
• Fixed torch lighting overlapping over other sprites
• Fixed shadows overlapping artifacts
• Pick up item tooltip shows if it has [Starter] mod