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(+1)

The concept is very interesting, instead of tower defense, this game is more like a real-time strategy! I like how you make these shortcuts to command the monsters. The only problem you might want to fix is the camera control. Adding constraints to the camera angle might help. I will be looking forward to playing more levels and experiencing more real-time strategy elements if you were going to make a post-jam version. Good job!

Post jam version is already in work, but still with more bugfixes and more simple mechanics, an bit longer wave system etc... currently no new levels planned but some more things to do are. (also spells, placing other monsters etc...)