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(+1)

So in terms of graphics this looks pretty good. No wonder it´s 4GB. I also felt that the flashing on the message boxes is a bit over the top, I think there are better ways to draw attention to them. For the gameplay, I think it would help to make more of a course rather than just rings scattered over the area with like 3 obstacles. More like mario kart and less like superman 64

I'm hoping to make levels/courses with more dedicated props when I enter the content creation phase in earnest.  But in terms of making more of a course, in a 6DoF setting, that would need to be a cave (functionally, not aesthetically); enclosed on all sides at all times.  Is there something I'm missing here?

(+2)

I don´t think so, you can very much keep the rings as guidance/checkpoints. I meant you can go absolutely ham with the levels because of the freedom. For example, the grand canyon level doesn´t feel like grand canyon. It feels puny and flat, one could imagine having this massive ravine that you fly through, up and down, maybe with a section of cave inbetween and overhangs to dodge and whatnot, and then possibly circle back to the start point through the air. Right now it often feels like you just kind of fly through a bunch of rings floating about in the area. You don´t need assets, just use placeholders and a bunch of cubes to block it out.

D-does this count as fan art?

I definitely agree that flying around and through obstacles (including the landscape) is great fun.  Thanks for your feedback, very helpful.

By chance did you try any of the Daunting courses?  That is actually the 'normal' difficulty for the game, and although it requires a ton of skill, I do find it to be very fun.  Does your complaint hold the same weight when playing those levels?  Perhaps the Plebeian courses were too easy for you (if you're good at the game they certainly won't be fun with the Jewel Bean cart).

Also, were you Superman 64 anon all along?  If so thank you for playing my game and commenting.

Well if you count it as fan art it´s fan art. The daunting courses are a bit better, though I have to say I didn´t realize that there are daunting courses. I thought that just shows what difficulty the selected level has. Grand canyon actually feels a bit grand in that case. I´d say I kinda sucked at the game btw. And no I´m not Superman 64 anon, I think I´m missing some aggydaggy lore here.

Thanks.  I guess I'll change the text to 'select course difficulty' although that might have trouble fitting.  Superman 64 was an immediate comparison someone else brought up, not really lore.

Oh I see. Guess I´m not alone.