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(+1)

It's a really great idea and beautifully polished - the audio and visuals are so nice and in-keeping with the style of the game, which is impressive for a week! I couldn't work out how to switch between magic, blunt and slashing damage though - was that a missing feature?

Overall though, super for just a 2 man team!

(+1)

Thanks for trying out the game!

Unfortunately, I did fail to put in a tutorial to explain that well. In the game's current state: 

  • Light blue damage is slash damage which only the swordsman is able to inflict. 
  • Purple damage is magic damage which the only the mage inflicts. 
  • Yellow damage is blunt damage which only the paladin, who is inaccessible due to a bug, inflicts. 

If you inflict the same damage type consecutively on an enemy with armour, it will be blocked (does 1 damage). This way you need to mix up damage types on the same enemy to do full damage.

The more I write this explanation, the more I realize that a quick tutorial and/or better feedback would have been very beneficial.

Thank you once again for the kind words, and for reading that wall of text if you have. I tried to design the story and general atmosphere around the artist's characters and monsters art to achieve maximum synergy.