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(1 edit)

Nice concept, combining tower defence with RTS elements. The controls are a bit rough though, need to adjust the sensitivity a little bit. Also I assume some of the art is just placeholders right? some sprites look a bit out of place

Also, is it intentional that you can lose by letting only 1 monster through?

Oh thats not intentional, if its not the boss enemy. (day 4, in the post jam moved to day 7 and the days 2-6 last much monger)
The boss appears a bit short sadly because some things were just added last minute,
The pixel art characters are not place holders, the only place holders i have in my head right now are the selection rings. But maybe im forgetting something ^^

The sensivity of the mouse somehow depends on the resolution (higher resulotion = faster) I need to look into this definitly, thats one of the bugs i have not fixed yet.

(+1)

I'm playing on 1440p, that might explain it ;) I just thought that the sprites look a bit too bright and colorful compared to the enviroment

Oh that makes sense, 
they are normal sprites and not affected by light, im planning on switching to quads or to look into sprite shaders so they are affected by light and the enviroment, also maybe i will give them some depth.
I totally agree that they look a bit out of place.