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(+1)

I liked how the shield and particle effects looked. I wish the click area was a little bigger. Sometimes it would feel like I hit an asteroid but it would not break. I also would have rather focused more on the building aspect rather than frantically clicking. Maybe you could balance it so that you need to make sure your shields are supplied well enough to fend off the meteors by making sure your asteroid economy is working well.

(+1)

yeah need to balance it, agree. finished in hurry and not playtested well. did you manage to win?

I got to a point where it felt like I would not lose and stopped playing because it seemed like at that point it would just be clicking endlessly, so I'm not sure. It was a little tough because you have to simultaneously try to learn the game while frantically clicking the asteroids. For example, I almost died because I was not sure how to replenish shields. The tradeoff between clicking and planning is an interesting situation for the player. Maybe if the asteroids came in a little less often it would be better?