(crossposted from the devlog)
Day 0
An hour in and so far we've written a blurb, and accidentally rm -rf'd an empty git repository!
We are far better prepared this time, both with tools and design, and this will be a unique RL which I'm excited. Details will leak out over the week. And yet the very lengthy design doc seems to leave us needing to make most decisions as we go.
For this game we will once again be using Godot, as we did for Slumber. Some code will be reused from the previous game, plus other preexisting utility code, in particular Schemat, an ontology language and inference framework I've been working on to help describe properties and interactions between objects -- still completely nonfunctional, and written in the wrong programming language! More on that later.
Good luck to all!