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(1 edit)

Play: In my high school marching band, probably my junior or senior year, one of the staff members who I can only really describe as 'assistant coaches' despite them not being that taught us a trick regarding doing stretches: when you're holding a particularly difficult stretch, pay attention to your breathing. Every time you take in a breath and then release it, the stretch hurts less and gets easier to hold, and you can push yourself a little further. When I first saw this game and read the description, I immediately thought of that, and the actual game is not far off at all- it's like if that sort of mindset was implemented with the gameplay of agar.io . I really enjoy it- it's easy to control and understand, and very satisfying to play. This is the sort of thing you load up in your browser to zen out after a long day with some relaxing music.

Aesthetic: The aesthetic is clean and simple, and the game page says it's intentionally abstract- I love that.

Sound: I'm pretty sure there's no sound, but I have been wrong before. Please let me know if that's a me problem. I don't know what music would go best with this- I would personally listen to, like, one of those 'lo-fi beats to study to' streams, but I think that's just because of my personal impressions of the game, lots of other genres would work just as well. Lo-fi might make you think 'hmm, I should reflect on what this means', chiptune might make you think 'aha, I should get a high score', etc etc. And silence works, too! This is the only silent game I'm rating above 1 star, just because I like the 'you can choose your own soundtrack' sort of vibes.

Narrative: Again, intentionally abstract- I think a lack of text and narrative here works brilliantly. The player's left to take their own message or meaning from it, whether that's horny or otherwise.

Horny: I wouldn't give it many points if not for the way the circle shakes when you're near capacity. Something about that animation...

Kink: I'm pretty sure that on your end, this is an allegory for some kink or another, and I have a small shortlist of possible candidates but I can't quite tell which one fits best. Since that appears to be intended, good job?

Stealth: This is the only game I've seen so far that gets full marks in 'stealth', due to it's abstract and non-inherently-sexual nature. You could see this in another game jam, and it would fit right in! Most people don't go for that angle when it comes to jams like this, so that makes this stand out even more.

Harmony: I think my earlier comments already betray that I'm scoring it very high in this category.

Novelty: I made a comparison to agar.io earlier, and I think that this translates that sort of 'collect the smaller circles' mechanic into a singleplayer experience very well. The idea of having a limit you need to exercise to push beyond isn't just fun to think about, it's fun to play.

Final Thoughts: I liked this one a lot. I disagree with Impy on the nature of the game- if you want the player to know it was created with sexual intentions, of course, maybe make it a bit more clear, but it works very well as a game the player can project your own meaning onto.