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Day 1:

For my first day, I dug straight into map generation. I want to get it out of the way, because it will be important part of how the tetris gameplay will work - I intend to have islands in the middle of the tetris field, as well as cutouts in the side to explore. I need to make sure that there is enough for the player to do (i.e. other than just tetris stuff), which means I need to make sure that when I build the tetris stuff it safely works around those other things.

I aim to have the tetris blocks more a means to reach places and restrict movement around enemies than any requirement to fill rows.

Here is the static area at the start of the game. I figured I had a bunch of snow art lying around that I've never used, so I'll try that out for zone 1 before the player reaches the dungeon. It seems to pull together pretty well, especially with a quickly whipped up a snow effect which looks great in motion.

I want to break up zones into multiple tetris fields of varying width to keep it interesting, so here is an example of a connection point between two subsections. Need to make things more interesting though with carved out sides, and scattering around more light sources and other interesting junk.