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Holy guacamole, this is great! I love that you've taken the "Dying to progress" a lot of games have and took it to the next level. You're not using dead bodies as platforms, and as such I don't have to repeat massive sections of the game everytime I want to progress, instead I move the orb, and the game dynamically follows me, its really cool!

I can see why the screen stays still, but the screen transition between up and down of some segments can feel a bit off sometimes, but other than that a really great game, I'd love to fight a boss or something with this mechanic, see where it goes? Possibly conveyor belts or something for moving the orb.

(+1)

Thanks a lot for your input! If I had more time I would definetly add jump pads, something that moves the ball in different ways and probably many more. About the snappy camera I knew it was a lil bit off but always moving vertical camera was even worse for me at least it just didn't click with me so I left this one. I recently came up with a very good solution to that problem which is a camera that smoothly interpolates instead of snapping onto the place it needs to go (but the interpolation only occures when you're close to leaving the screen) but I probably won't be updating the game with it. Im really proud of the mechanic implemented in this game, there's so many possibilities you could potentially go with it. Just like you said. Thanks to all of you people leaving amazing feedback that really taught me what is a good mechanic. I might end up actually adding it to my commericial game im currently working on :)