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Your game has a really cool core mechanic that's fun to play with! My biggest complaint is that I wanted to play more levels, and the included ones weren't very hard. The game's icon led me to believe I would have to use 4 copies of myself to complete puzzles, but the most I had to use was 2.

I love the visual design of the character, especially the different colors that appear for each time loop. The way he holds his gun seems a bit weird though.

The sound effects and music are well done!

Some other reviewers have mentioned the polish they want to see, but here are some features I found myself wanting while playing:

  • A button to kill myself so I don't have to wait for the timer to end.
  • An in-game menu or level select screen. When searching for a kill button, I pressed escape expecting to see a menu but exited to the main menu. I had to play through the first 4 levels again to get back where I was
  • A clearer UI. I understand the red bar was health, but I wasn't sure what the second row was supposed to represent. Sometimes it had two icons, and sometimes three. Was the the maximum number of loops for the level? I also noticed that when you went through a time loop the new characters' colors appear underneath you, but I don't think this is necessary.

Overall, there's a great foundation for a game here! I enjoy puzzle games, so I'd love to play more of this if you add polish and levels!

Thanks for the review! Yeah one of the features i wanted to add in was a "reset loop" button to instantly go to the next loop, and it is in the game, but it's disabled; it causes so many bugs, like activating buttons before the clone gets to open it and such, which would've opened room to exploitation.

To answer your UI question:

  • the red bar is indeed the healthbar
  • the white bar is the ammo count bar
  • the last bar is the "loops used" bar. unlit bars indicate that the loop of that color is not yet in use, lit bars indicate it is in use. so if all 3 bars are used up, it means you're in the 3rd loop where you have all 3 clones.

Also the UI automatically hides itself after a short while. If you get damage or shoot something it shows itself again.

But yeah, one of the problems i've faced during this jam is time management. I've spent like 75% of my jam time on the loop mechanic, UI and different level mechanics, which left me little time for level design and polish!

I'm currently planning on working on a complete version with 15+ levels using all the amazing feedback i've gotten from the community!

Also i'm surprised to see you liked the art style, alot of people said it's too basic, we spent little time on it too but it's good to know we're heading in the right direction!