Got it, I'll remove them.
I'm going to take a look at tightening up the beginner vehicles.
There's going to be a big refactor of how crashing works. The current system is just based on an impulse being greater than a certain amount, but I need to implement a shield that can sustain a few hits as well as recharge. I'm not sure if you had any collisions that weren't explosions, but those are also rather annoying as you black out due to excessive rotation. There's much to be improved.
Mouse controls are actually easier/more accurate than a controller for most purposes (no deadzone, more precise)...